I worked on a variety of growable plants in Tales of the Shire, caretaking them from early research stages to final game mechanic integration. This was a treat to work on. I have always been fascinated by how plants grow and change, and this project only encouraged that fascination. It was also a great technical challenge balancing many different factors, such as the stylised look, performance, and visual design communication.
I also created the forageable assets found throughout Bywater, taking care to model them so they would fit in with the environment, but also have enough visual presence to convey their interactive state to the player. These especially could not be possible without help from the programming team who assisted with implementing systems which reflected art and design's needs.
Flowers were my personal favourite which I championed throughout the project. I'm so happy to see them add so much flavour and character to the world of Bywater.