Tor works in Weta Workshop's Game Studio as a Technical Artist. Her experience in 3D art and procedural modelling provides a diverse range of skills to the team. Working in Unity, she works on FX, shaders, Houdini tools, and general 3D modelling.
Previously she was based in the Manufacturing department, where she worked on a variety of projects, most notably establishing a pipeline for voxel printing prosthetic eyes.
She has a Master's in Design Innovation from Victoria University of Wellington, and her thesis focused on how Colour 3D/4D Printing can be used for the film industry.
Please get in touch via the Contact Page if you wish to see a full CV.