Tor Robinson
Tor Robinson
Technical Artist at Weta Workshop
Wellington, New Zealand

Summary

Tor works in Weta Workshop's Game Studio as a Technical Artist. Her experience in 3D art and procedural modelling provides a diverse range of skills to the team. Working in Unity, she works on FX, shaders, Houdini tools, and general 3D modelling.
Previously she was based in the Manufacturing department, where she worked on a variety of projects, most notably establishing a pipeline for voxel printing prosthetic eyes.
She has a Master's in Design Innovation from Victoria University of Wellington, and her thesis focused on how Colour 3D/4D Printing can be used for the film industry.

Please get in touch via the Contact Page if you wish to see a full CV.

Skills

3D Modeling3D PrintingTexturingTechnical ArtShadersIndustrial DesignVFX3D ArtProcedural Tools

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Rhinoceros
Rhinoceros