I was responsible for the majority of the VFX in Tales of the Shire - here you can see the various water effects I produced. As you can imagine, the village of Bywater is surrounded by a lot of water!
These opaque effects are used in the waterfalls and fishing game and are largely shader-based, supplemented by secondary particle effects.
The transparent water surface shader was made by Simon Baker and James Brown - many thanks to both of them for their support and guidance!