Tales of the Shire - Weather and Seasons VFX

The blossom component of the tree shader was tricky, and the LODs settings have had refinement since these images were captured.

This animation of the transitions between seasons highlights small adjustments we added to make each season feel believable and unique - for example, I made the flowers change seasonally.

These seasonal flowers are present throughout the world of Bywater. I hope this makes the player feel more connected to nature and the environment.

These seasonal flowers are present throughout the world of Bywater. I hope this makes the player feel more connected to nature and the environment.

Tales of the Shire - Weather and Seasons VFX

I produced all the seasonal and weather particle effects for Tales of the Shire, such as falling leaves, pollen, rain and snow. I also collaborated with the Tech Art team to produce the seasonal tree shader seen throughout the world. My biggest impact here was adjusting the tree shader to accommodate blossoms in spring, and bare branches in winter. I worked with our existing setup to pattern flower silhouettes sampled from one of the RGBA channels in the tree textures to create a varying blend of blossoms and branches.
The subtle ambient particle effects really helped enforce the serene and picturesque environment of Bywater. One fun technical challenge was ensuring the leaves did not spawn from the middle of the sky - I created a system where the leaves would only spawn once checked through a black and white mask of all trees in the world.
I'll update with more imagery of rain and snow once those images become available!