Cooking is a central part of Tales of the Shire. I created particle effects which enhance each interaction - chopping, frying, pickling and more. Simon Baker and our animation team did a fantastic job implementing the chopped chunks which my effects complemented. The key was to keep the effects simple and stylised, but make them poppy and satisfying.
I also created the pantry layout, modifying the existing architecture to accommodate containers, shelves and jars required to hold every single ingredient in the game. The pantry is a physical representation of the players ingredient inventory, so it had to be laid out in a specific yet pleasing and cluttered way. For example no ingredient could rest on a different ingredient, in case the player did not stock the lower ingredient. Many thanks to the programmers including Melissa Haydon for implementing this. I'm really pleased with how it turned out, it's so satisfying to see your ingredients appear there as you store them!