My thesis focuses on how the special effects industry could benefit from new innovations in 3D/4D multi-material printing to create an alternative to CGI. Creatures is a work in progress which explores this idea, aiming to create believable fantasy creatures that naturally interact with their environment.
3D printing has the ability to take aspects of both practical and visual effects, bridging this divide between reality and digital. These creatures interact naturally with the ice around them, responding intuitively to their environment. The same thing could be achieved through CGI, however it would be a lot more time-consuming. Therefore 3D prints will be particularly useful when helping actors to respond intuitively to special effects, instead of having to imagine what might be there.